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Seamless materials of flexible shingles for roofing and walls. In the .max scenes there is no geometry of the roof itself but only spheres with customized materials and Displacement modifiers superimposed on them. Also in a separate folder are the material library files so you can simply load the material directly into your scene.
A set of textures with a resolution of 4000×4000 pixels contains maps:
– Diffuse 4 types (tiles in dark grey brown red and green);
-Reflection;
– Gloss;
– Normal;
– Displace.
Also in the archive material library Corona and V-Ray .OBJ and .mtl files
The actual size of the plot: 250 by 250 cm. This should be taken into account when setting up the mapping on your objects to which the material is applied. Textures are seamless tiling is not striking even on large areas. Displacement can be turned off if desired and it will be hardly noticeable at any distance.
All textures maps and materials have logical names in English.
If you have any difficulties write in private messages I will be happy to help you!
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